

The free as air 1.0.4 build boasts five campaigns (Poland, Winter War, Fall of France, Liberation of Europe) all of which are playable from multiple perspectives. OoB's natty 'efficiency' concept (morale, fatigue, and cohesion rolled into one) combined with that game-changing supply mechanic, mean it simulates the difficulties Australian and Japanese forces faced in Papua New Guinea's rugged, verdurous interior, surprisingly well.Īt the opposite end of the home comforts spectrum, Antiques Road Trip haunts like Lyme Regis, Haslemere and Axmister are thrown to the ravening Panzerkampfwagen by Erik in his well-worth-a-bash thirty-scenario Operation Sea Lion campaign.Ī nostalgic tank sim-cum-TBS for people weary of scripted campaigns and gatefold key lists, Armoured Commander II has come on leaps and bounds since it was last Flare Pathed. I'm naturally drawn to his Far Eastern and Melanesian sequences because so few wargames remember the Forgotten Army, or bother to model gruelling tank-light episodes like the Kokoda Trail campaign. However, augment it with at least one paid DLC (necessary to unlock modability) and five years' worth of Erik Nygaard's free handcrafted campaigns and you finish up with a high-quality diversion that dwarfs Panzer Corps 2 the way a Jagdtiger dwarfs a Panzer II.Įrik's efforts range far and wide.

The free base game is poorly provisioned scenario-wise. OoB:WW2 encourages pocketing with an easily understood supply mechanic, and is, for my money, a more interesting Panzer General-like than Panzer Corps in consequence. For satisfying supply line severing you need something like Unity of Command 2 or Order of Battle: World War II. ^ And this is me trading gallons of gyrene blood for a toehold on Tinian.īecause Panzer Marshal, like Panzer Corps, is basically old plonk in a new bottle, it's, sadly, not a game in which daring envelopments lead to slow strangulations. ^ Early doors in a Market Garden scenario that makes UoC2's version look painfully cramped. ^ Here I am teasing a Jagdpanzer IV with a Mustang prior to launching Operation Cobra. ^ This is me testing ice thickness on a frozen Finnish lake. (Most other questions can be answered with help from the PG2 manual)

Even if you've never Panzer Generaled before, you'll be up and running in no time, as long as you keep in mind basics like. Thanks to a sensibly modernised interface, however you choose to wage war, confusion is likely to be rare and turn turnover rapid. The myriad scenarios are playable as single scraps or as linked campaign episodes. Fancy leading Free French forces in the Western Desert, liberating Bessarabia as the Romanians, or evicting the Japanese from Wakde Island? Convinced you look good in a pith helmet, slouch hat, or snow suit? Panzer Marshal, and its new Pacific offshoot, will suit you to a T-28. In addition to all the usual suspects, there's a generous sprinkling of rarely ludologised WW2 clashes. * Equally free, but slightly less convenient. Incorporating many of the mission trees created for Open General*, it offers a far larger selection of outings, theatres, and units than the spriteless wonder released yesterday. * Available in downloadable form too, if you prefer. Nicu Pavel's gratis, browser-friendly* Panzer General homage flourishes that Alan Partridge shrug gif whenever it hears Panzer Corps 2 bragging about a “massive branching campaign including around 60 scenarios”. If Panzer Corps 2 is to drop a fascine into my corpse-dotted Ditch of Doubt, it will not only have to hold its own in the company of modern greats like Unity of Command 2, it will need to offer me experiences I can't get for nothing or next-to-nothing from hexy alternatives like. I should know by next Friday, assuming I can drag myself away from the quartet of WW2 wargames I've been using as wallet-kind appetite whetters. Wondering whether the latest in a long line of Panzer General descendants is worth 405 Botswana Pula or, to put it in terms easier to grasp, 4041 Albanian Lek? Me too.
