You only ever get $5,000 per picture though.Īside from building a park, Operation Genesis features a handful of tutorials, scenarios, and missions. The existence of the park is only incidental. Maybe that’s the game’s true genius the serenity of watching your dinosaurs frolic to the perfect harmony of a somber soundtrack. Dinosaurs and visitors don’t need a lot of attention, just the bare basics. For example, there's only one restaurant and no stegosaurus mini-golf. JPOG released a year after Zoo Tycoon: Dinosaur Digs, but it doesn't keep pace with what is arguably it's greatest competitor. This makes it feel like there’s a lot missing from Operation Genesis. The late game is largely automated, only forcing players to step in for research decisions and driving minigames. Even after unlocking a new dig site, you’re still stuck with the same two starting dinosaurs for another hour. The trick is you can’t make new dinosaurs before reaching 50% DNA, but new genome sequences start at 0%. To unlock these dinosaurs you need fossils, which come in three different qualities for each of the three different species. You unlock fossil digs by impressing park guests. You can only obtain additional dinosaurs by unlocking fossil digs. Because of this, there’s just not a lot to do.Īfter building an enclosure for both of your starting animals, the game comes to a grinding halt. A mountain carnivore doesn’t need hills in their enclosure. A plains herbivore doesn’t prefer fewer trees. Overall, dinosaur demands are nowhere near as complicated as Zoo Tycoon, for example. Yet, herbivores never consume trees, so you don't need to replenish them. If there aren't enough trees, herbivores become stressed. Aggressive carnivores rampage if they don’t hunt other dinosaurs. The shallow difficulty curve primarily comes down to limited options and low-maintenance dinosaurs. With the exception of new buildings, research typically removes as much content as it adds, only making the game easier. Similarly, rain and thunderstorms could negatively affect park attendance, but it doesn't matter once you research umbrellas. By the end of the game, dinosaurs are born immunized to all disease.
By the middle of the game, you can send a helicopter to instantly cure any disease. At the start of the game, you are defenseless against these illnesses, resulting in sick dinosaurs and unhappy guests. For example, your dinosaurs are vulnerable to eight different diseases. However, aside from buildings, the majority of research serves to modify existing stats or outright remove elements of gameplay. There’s a research mechanic for new buildings, services, and dinosaur wellness. Options stay limited throughout the game. The more limited your options in a tycoon-style game, the less likely you are to make a serious mistake. On starting a new game, you can only build the bare basic of guest amenities and create two species of dinosaur. Additionally, building options are severely limited, despite the apparent freedom of having an entire island to play with. These funnels of death occasionally show up to completely destroy your park before disappearing in a puff of smoke, leaving you to pick up its mess. It takes six to eight hours to max out a park's rating and the only real spike in difficulty are the twisters. You don’t have to worry about making sure rides work because the starting attractions basically print money. Maybe JPOG’s simplicity is to its benefit. Go make dinosaurs until your island is the most whimsical place on Earth. You’re given an island and $60,000 (yes, sixty thousand).
Would you pay $25 to ride an elevator after paying a $300 entry fee?